判断转生等级及等级
procedure Main(Npc: TNormNPC; Player: TPlayObject; Args: TArgs);
begin
case Player.ReNewLevel of
0:
begin
case Player.Level of
7: Player.SendMessage('7级', 0);
9: Player.SendMessage('9级', 0);
end;
end;
1:
begin
case Player.Level of
7: Player.SendMessage('1转7级', 0);
9: Player.SendMessage('1转9级', 0);
end;
end;
else
begin
if Player.Level = 22 then
Player.SendMessage('22级', 0);
end;
end;
end;
示例中使用了if和case两种判断等级的方式
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