旭玩引擎
人物宝宝攻击前触发
;====================宝宝被攻击前触发===================
//;QFunction-0.txt触发 [@StruckDamageBB]
[@StruckDamageBB]
#IF
CHECKCURRTARGETRACE = 0
#ACT
ChangeDamageValue 0 = 1000
SENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
BREAK
#IF
CHECKCURRTARGETRACE = 2
#ACT
ChangeDamageValue 0 = 1000
SENDMSG 6 [<$USERNAME>]你的宝宝被随宠【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
//;====================宝宝攻击前触发===================
//;QFunction-0.txt触发 [@AttackDamageBB]
[@AttackDamageBB]
#IF
CHECKCURRTARGETRACE = 0
#ACT
ChangeDamageValue 0 = 1000
SENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
BREAK
#IF
CHECKCURRTARGETRACE = 1
#ACT
ChangeDamageValue 0 = 1000
SENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
BREAK
#IF
CHECKCURRTARGETRACE = 2
#ACT
ChangeDamageValue 0 = 1000
SENDMSG 6 [<$USERNAME>]你的宝宝攻击了随宠【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
|